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//					       OGC COMMANDMENU
//¸.•'¯¯'•.¸.•'¯¯'•.¸.•'¯¯'•.¸.•'¯¯'•.¸.•'¯¯'•.¸.•'¯¯'•.¸.•'¯¯'•.¸.•'¯¯'•.¸.•'¯¯'•.¸.•'¯¯'•.¸.•¯

"*" ">AIMBOT" { // aiming assistance
	"*" ">ACTIVATION"   { // bind aiming functions to mouse buttons
		"*" ">MOUSE1" { // binds using mouse1
			"*" "mouse1: csg proof"     		"bind mouse1 +csgaim;shoot 0;lock 0;fov 25" // correct aim once before shooting. Use this to get around csguard aimbot detection.
			"*" "mouse1: hlh style"     		"bind mouse1 +doshoot;shoot 0;lock 0" // aim while shooting, as in HLH
			}
		"*" ">MOUSE2" { // binds using mouse2
			"*" "mouse2: csg proof"   		"bind mouse2 +csgaim;shoot 0;lock 0;fov 25" // correct aim once before shooting. Use this to get around csguard aimbot detection.
			"*" "mouse2: xqz2 style"  		"bind mouse2 +doaim;shoot 0;lock 0;aim 0" // aim while button is pressed.
			"*" "mouse2: hlh style"   		"bind mouse2 +doshoot;shoot 0;lock 0" // aim while shooting, as in HLH
			"*" "mouse2: aimthru"     		"bind mouse2 +thru;aimthru 0" // aim through walls while button is pressed
			}
		"*" ">MOUSE3" { // binds using mouse3
			"*" "mouse3: csg proof"     		"bind mouse3 +csgaim;shoot 0;lock 0;fov 25" // correct aim once before shooting. Use this to get around csguard aimbot detection.
			"*" "mouse3: xqz2 style"    		"bind mouse3 +doaim;shoot 0;lock 0;aim 0" // aim while button is pressed.
			"*" "mouse3: hlh style"     		"bind mouse3 +doshoot;shoot 0;lock 0" // aim while shooting, as in HLH
			"*" "mouse3: aimthru"       		"bind mouse3 +thru;aimthru 0" // aim through walls while button is pressed
			}
		"*" "unbind mouse1/2/3"     			"unbind mouse1;bind mouse2;unbind mouse3" // remove ogc mouse button binds (restores HL binds)
		"*" "- autoshoot -"   				"aim 1;shoot 1" // aims and shoots automatically (csg detectable)
		"*" "- autoaim   -"   				"aim 1;shoot 0" // aims automatically (csg detectable)
		"*" "- both off  -"   				"shoot 0;aim 0" // autoaim and autoshoot off (csg detectable)
		}
	"*" ">TARGET SELECTION" { // target priorities
		"*" "enemies only"    				"team 0" // aim at enemies only
		"*" "friends only"    				"team 2" // aim at team mates only
		"*" "everyone"        				"team 1" // aim at everyone
		"*" "aim thru walls"  				"aimthru change" // don't aim at targets behind a wall
		"*" "   by distance"  				"mode 0" // select nearest target
		"*" "   by fov"       				"mode 1" // select the target you point at
		"*" "   by points"    				"mode 2" // select the most threatening target based on a points system
		"*" ">BOT FOV"   { // restricts the aimbot's field of view
			"*" "0   deg" 				"fov   0" // sets fov to 0, and completely off
			"*" "10  deg" 				"fov  10" // only lock at players 10 degrees off your current view
			"*" "30  deg" 				"fov  30" // only lock at players 30 degrees off your current view
			"*" "90  deg" 				"fov  90" // only aim at visible players
			"*" "180 deg" 				"fov 180" // aim at all players that are not behind you
			"*" "360 deg" 				"fov 360" // allow 180 degree aimbot truns (no fov restrictions)
			}
		}
	"*" ">AUTOSHOOT MODES"    { // configures autoshoot weapon handling
		"*" "autoshoot off"     "shoot 0"
		"*" "continuous fire"   "autoburst 0;sdelay 0.03;rdelay 0.0;dtime  0.0;ftime 1.0;burstflags 0" // disable burst handling (continuous fire as in OGC Hook 4.3)
		"*" "automatic burst"   "autoburst 1" // adjust burst settings automatically depending on range and weapon
		"*" "short bursts"      "autoburst 0;sdelay 0.05;rdelay 0.0;dtime  0.5;ftime 0.1;burstflags 0" 
		"*" "medium bursts"     "autoburst 0;sdelay 0.05;rdelay 0.0;dtime  0.4;ftime 0.2;burstflags 0" 
		"*" "fast bursts"       "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.25;ftime 0.1;burstflags 0" 
		} 
 
	"*" ">AIMING VECTORS" { // aiming vectors for the vector based aimbot
		"*" "!!! AJPs Signature HEADSHOT !!!"      		"modelaim 0;AJPsvecx" // My Superior Headshot Vec - NO LONGER PRIVATE!
		"*" "AJPs G0dlike AUG Headshot"      		"modelaim 0;L337augvecx" // Special AUG head aiming
		"*" "AJPs G0dlike SIG Headshot"      		"modelaim 0;L337sigvecx" // Special SIG head aiming
		"*" "AJPs G0dlike MP5 Headshot"      		"modelaim 0;L337mp5vecx" // L33t MP5 head aiming
		"*" "AJPs G0dlike M4A1 Headshot"      		"modelaim 0;L337coltvecx" // L33t M4A1 head aiming
		"*" "AJPs G0dlike AK47 Headshot"      		"modelaim 0;L337ak47vecx" // L33t AK47 head aiming
		"*" "AJPs OMFG SO L33t MP5 Vec"      		"modelaim 0;OMFG" // Superior MP5 non-headshot vectors
		"*" "AJPs PWN4G3 Vec"      		"modelaim 0;PWN4G3" // Special ownage non-headshot vectors (uses gun shot speed hack)
		"*" "AJPs Ultimate Vecs #2"      		"modelaim 0;ultimatevecs2" // Special weapon non-headshot vectors (modified - choose the one thats better for you: 1 or 2)
		"*" "AJPs Ultimate Vecs #1"      		"modelaim 0;ultimatevecs1" // Special weapon non-headshot vectors
		"*" "New head"      		"modelaim 0;NewAimHead" // New head aiming
		"*" "head"      			"modelaim 0;HeadBunny" // aim for head
		"*" "chest"     			"modelaim 0;HeartBunny" // aim for chest
		"*" "stomach"   			"modelaim 0;StomachBunny" // aim for stomach
		"*" "testies"   			"modelaim 0;TestieBunny" // aim for testies
		
		}
	"*" ">MISC"  { // various aiming related options
		"*" "target lock on/off"  		"lock    change" // lock on target
		"*" "prediction on/off"   		"pred    change" // predict player movement, predahead x to change amount
		"*" "weapon bobbing off"  		"nobob1;block cmd cl_bob;block cmd cl_bobup" // weapons stands still while running
		"*" "weapon bobbing on"   		"nobob0;block cmd cl_bob;block cmd cl_bobup" // weapon bobbing while running
		"*" "randomized aiming"   		"humaim" // decreases aimbot accuracy
		"*" "smooth aiming"       		"smooth_t" // smoothly moves your view towards the next target
		}
	}
"*" ">VISUAL OPTIONS" { // various visual modifications of the game
	"*" "chase cam: on/off " 			"chase_cam change" // toggles 3rd person chase cam (CAUTION BETA!)
	"*" ">CROSSHAIR"   { // fixed crosshairs
		"*" "no crosshair " 			"cross 0" // leaves the default HL crosshair
		"*" "crosshair 1  " 			"cross 1;color cross 255 255 255"      
		"*" "crosshair 2  " 			"cross 2;color cross 166 166 166 166"
		"*" "crosshair 3  " 			"cross 3;color cross 100 100 255 100"
		"*" "crosshair 3 - white" 		"cross 3;color cross 255 255 255"
		"*" "crosshair 4  " 			"cross 4;color cross 100 100 255 100"
		"*" "sig/aug    ch" 			"cross 5" // aug crosshair 
		"*" "scout/awp  ch" 			"cross 6" // sniper rifle crosshair 
		}
	"*" ">OPENGL/WALLHACK"   { // various styles of wallhacks 
		"*" "xqz2 style wh "      		"wall 1" // players show up through walls
		"*" "asus style wh"     		"wall 2;color back  0  0  0 128" // transparent walls
		"*" "wirefr. blue"        		"glextra 3;wall 0;color wire 0 0 255;color back 33 33 33" // wireframe mode (blue lines)
		"*" "wirefr. yellow"      		"glextra 3;wall 0;color wire 255 255 0;color back 33 33 33" // wireframe mode (yellow lines)
		"*" "wirefr. black"       		"glextra 3;wall 0;color wire 0 0 0;color back 160 160 160" // wireframe mode (black lines)
		"*" "wirefr. white"        		"glextra 3;wall 0;color wire 255 255 255;color back 33 33 33" // wireframe mode (white lines)
		"*" "wirefr. red"        		"glextra 3;wall 0;color wire 255 0 0;color back 33 33 33" // wireframe mode (red lines)
		"*" "wirefr. green"        		"glextra 3;wall 0;color wire 0 255 0;color back 33 33 33" // wireframe mode (green lines)
		"*" "wirefr. pink"        		"glextra 3;wall 0;color wire 246 162 148;color back 33 33 33" // wireframe mode (pink lines)
		"*" "white walls"         		"glextra 1" // remove textures
		"*" "night mode"          		"glextra 2" // inverted lighting
        	"*" "entity wallhack"     		"trans 100" // doors, boxes, grates appear transparent
		"*" "lambert:full  "      		"lambert 1;color lambert 255 255 255" // fixed lighting for player models
		"*" "lambert:half  "      		"lambert 1;color lambert 170 170 170" // fixed lighting for player models
		"*" "lambert:off   "      		"lambert 0" // normal lighting
		"*" "all off"             		"glextra 0;wall 0;trans 0;lambert 0" // disable opengl modifications
		}
	"*" ">MISC"  { // night vision, more blood
		"*" "text background"         		"text_background change" // tint background admin-mod style text
		"*" "toggle hud color"        		"hud change" // select original or blue hud color
		"*" "toggle console font"     		"confont change" // toggle console-style and admin-mod style text
		}
	"*" ">RADAR" { // radar display features, and placement
		"*" "radar mode: off"     		"radar 0" // disable radar
		"*" "radar mode: on"      		"radar 1" // enable  radar (enemies and friends)
		"*" "radar mode: enemies" 		"radar 2" // enable  radar (enemies only)
		"*" "radar mode: friends" 		"radar 3" // enable  radar (friends only)
		"*" ">RADAR PLACEMENT" { // radar placement
		        "*" "move left"   		"radar_x down 40"
		        "*" "move right"  		"radar_x up   40"
		        "*" "move up"     		"radar_y down 32"
		        "*" "move down"   		"radar_y up   32"
		        "*" "size up"     		"radar_size up 32"
		        "*" "size down"   		"radar_size down 32"
		        "*" "range up"    		"radar_range up 200"
		        "*" "range down"  		"radar_range down 200"
		        "*" "defaults"    		"radar_x 80;radar_y 320;radar_size 55;radar_range 3500.0"
		        }
		}
	}
"*" ">ESP" { // various esp settings and features
	"*" ">PLAYER ESP"    { // player related markings
		"*" "reload indicator"    		"reload change" // show reloading status (weapon display needed)
		"*" "boxes:off"           		"box 0" // draw no boxes 
		"*" "boxes:hlh style"     		"box 1" // draw distance dependent boxes as in HLH
		"*" "boxes:ogc style"     		"box 2" // draw fixed size boxes as in OGC 4.x
		"*" "weaponnames:on/off"  		"weapon   change" // show player weapon names
		"*" "distance   :on/off"  		"distance change" // show player distance and visibility information
		"*" "names:off"           		"name 0" // don't show player names
		"*" "names:full"          		"name 31" // show full player names
		"*" "names:12 chars"       		"name 12" // show player names up to 12 characters.
		"*" "health:on/off"       		"health_esp change" // show estimated health meter bar above head
		"*" "glow: on/off"     			"glow  change" // glowing players as in admin-mod
		"*" "reload glow"      			"rglow change" // special glow color for players when reloading
		"*" "target color"     			"tglow change" // special color for targeted player
		"*" "vip/bomb color"   			"sglow change" // special color for vip or bomb carrier
		}
	"*" "weapon esp"       				"esp change" // esp for weapons on ground, radar too
	"*" "grenade glow:on"                           "grenadeshell 5000" // adds a glow shell to all grenades
	"*" "grenade glow:off"                          "grenadeshell 0" // removes glow shell from grenades
	"*" "show all: on"     				"name 31;weapon 1;distance 1;esp 1;tglow 1;glow 15;spiked 250;barrel 250;box 2;rglow 1;reload 1;health_esp 1;tlight 128;grenadeshell 5000;txt -]|ALL ESP: ON|[-" // all esp on
	"*" "show all: off"    				"name 0;weapon 0;distance 0;esp 0;tglow 0;glow 0;spiked   0;barrel   0;box 0;rglow 0;health_esp 0;tlight   0;grenadeshell    0;txt -]|ALL ESP: OFF|[-" // all esp off
	}
"*" ">SPEED HACK" { // speed hack options (can create lag!)
	"*" "speed:auto 6x"            "aspeed 6;speedon 300 ;speedoff 7000"  // 6x     speed while shooting
	"*" "speed:auto 3x"            "aspeed 3;speedon 800 ;speedoff 6000"  // 3x     speed while shooting
	"*" "speed:auto 2x"            "aspeed 2;speedon 1000;speedoff 5000"  // 2x     speed while shooting
	"*" "speed:auto 1.2x"          "aspeed 1.2;speedon 1500;speedoff 5000"  // 1.2x   speed while shooting
	"*" "speed:2x (pauses)"                 "aspeed 1;speed 2;speedon 1000;speedoff 5000"   // always double speed w/ pauses to decrease lag
	"*" "speed:2x"                 "aspeed 1;speed 2;speedon 1000;speedoff 0"   // always double speed without stopping
	"*" "speed:1.2x"                 "aspeed 1;speed 1.2;speedon 1000;speedoff 0"   // always 1.2x speed without stopping
	"*" "speed:1.1x"                 "aspeed 1;speed 1.1;speedon 1000;speedoff 0"   // always 1.1x speed without stopping (nice non-laggy & non detectable setting)
	"*" "speed:off"                "aspeed 1;speed 1;speedon 1000;speedoff 5000"  // disable speed hack
	}
"*" ">REMOVALS" { // remove certain aspects from the game
	"*" "hide smoke&flash"    			"smoke 1;flash 1" // remove smoke, never be blinded by flashbangs
	"*" "sniper blackout fix" 			"sniper change" // remove blackout when zoomed in with sniper rifles
	"*" "anti zoom on/off"    			"antizoom change" // dont zoom in with sniper rifles when in zoom mode
	"*" "norecoil:off"        			"recoil 0.0" // no recoil compensation (0)
	"*" "norecoil:soft"       			"recoil 0.8" // soft recoil compensation (0.8)
	"*" "norecoil:best"       			"recoil 1.2" // best recoil compensation (1.2)
	"*" "norecoil:max"        			"recoil 1.5" // max recoil compensation (1.5)
	"*" "norecoil:perfect"    			"recoil 2.0" // perfect recoil compensation (2.0)
	"*" "norecoil:m4a1"    			"recoil 2.5" // m4a1 recoil compensation (2.5)
	"*" "norecoil:ak47"    			"recoil 3.0" // ak47 recoil compensation (3.0)
	}
"*" ">INFO"  { // various information
	"*" ">STATS REPORTING"   { // report your stats to other players
		"*" "no stats report" 			"saystats 0" // disable this feature
		"*" "as say message"  			"saystats 1" // report your stats as say message
		"*" "to ogc console"  			"saystats 2" // print  your stats on the ogc console
		}
	"*" "hud info:aim"           			"info 1" // show who is aiming at whoom
	"*" "hud info:default"       			"info 2" // hud messages: on
	"*" "hud info:cvar changes"  			"info 3" // hud messages: show all cvar changes
	"*" "hud info:off"           			"info 0" // don't display hud messages or aiming info
	"*" "hud stats:on/off"      			"ogc_stats change" // shows kills,deaths,headshots (percentage)
	"*" "death info on/off"      			"death change" // show the path of the bullet that killed you.
	"*" "bomb timer on/off"      			"bombtimer change" // c4 countdown timer
	"*" "show system time"       			"systime change" // show current time
	}
"*" ">ZOOMING" { // zooming speed modes and magnification
	"*" "mouse3: slow zoom"      			"bind mouse3 +cm" // bind slow    zoom on mouse3
	"*" "mouse3: fast zoom"      			"bind mouse3 +cf" // bind fast    zoom on mouse3
	"*" "mouse3: instant zoom"   			"bind mouse3 +dozoom" // bind instant zoom on mouse3
	"*" "  mouse2: slow zoom"    			"bind mouse2 +cm"
	"*" "  mouse2: fast zoom"    			"bind mouse2 +cf"
	"*" "  mouse2: instant zoom" 			"bind mouse2 +dozoom"
	"*" "unbind mouse1/2/3"        			"unbind mouse1;unbind mouse2;unbind mouse3" // unbind ogc mouse1,2,3 button functions. (restores HL binds)
	"*" ">SELECT ZOOM"   { // zoom magnification settings
		"*" "zoom:90x" 				"zoom 10"
		"*" "zoom:80x" 				"zoom 20"
		"*" "zoom:70x" 				"zoom 30"
		"*" "zoom:60x" 				"zoom 40"
		"*" "zoom:50x" 				"zoom 50"
		"*" "zoom:40x" 				"zoom 60"
		"*" "zoom:30x" 				"zoom 70"
		"*" "zoom:20x" 				"zoom 80" 
		"*" "zoom:off" 				"zoom 90;czoom 1000" 
		}
	}
"*" ">MISC" { // miscellaneous options
        "*" ">COUNTER-STRIKE" { // counter strike related options
                "*" "ogc console"      			"console_toggle" // access the ogc console
		"*" "reenable console" 			"#console 1;#bind ~ toggleconsole" // reenable the CS console (useful if you lost CS console access)
                "*" "restore CS binds" 			"#exec config.cfg" // reload config.cfg. useful if admin unbinded your keys. 
    	  "*" "quit CS Fast" 			"quit" // quit to  windows without a prompt
                }
	"*" ">CONSOLE PLACEMENT" { // console placement    
	        "*" "move left"   			"con_x   down 40"
	        "*" "move right"  			"con_x   up   40"
	        "*" "move up"     			"con_y   down 32"
	        "*" "move down"   			"con_y   up   32"
	        "*" "width up"    			"con_w   up   40"
	        "*" "width down"  			"con_w   down 40"
	        "*" "height up"   			"con_h   up   32"
	        "*" "height down" 			"con_h   down 32"
	        "*" "defaults"    			"con_x 500;con_y 0;con_w 524;con_h 600"
	        }
	"*" ">MENU PLACEMENT" { // menu placement
	        "*" "move left"   			"menu_x   down 40"
	        "*" "move right"  			"menu_x   up   40"
	        "*" "move up"     			"menu_y   down 32"
	        "*" "move down"   			"menu_y   up   32"
	        "*" "width up"    			"menu_w   up   20"
	        "*" "width down"  			"menu_w   down 20"
	        "*" "defaults"    			"menu_x 240;menu_y 245;menu_w 160"
	        }
	"*" "respawn on"     	"respawn_on" // attempt to respawn to your team base affter dying (random team selection!)
	"*" "respawn off"     	"respawn_off" // turn off respawning
	"*" "auto pistol switch" 			"aswitch" // automatically switch to pistol when out of primary ammo
	"*" "pistol auto fire"   			"pistol change" // pistol rapid fire
	"*" "bunny hop on/off"   			"jump change" // keep jumping while jump button is pressed
	"*" "duck jump on/off"   			"duck change" // automatically duck while jumping
	"*" "load settings"   				"load"
	"*" "save settings"   				"save"
	"*" "all cheats off"  				"alloff1"
	}